SAMPLE LESSON 4
GOALS AND SLOs
Goal: Practice telling others about past life experiences.
Student Learning Objective:
Students will be better able to speak fluently about previous experiences using various verb tenses.
LESSON PLAN
LEAD-IN:
T tells story about personal life experience, being sure to model the language needed to do activity.
TRANSITION:
Now we’re going to play a game to get to know a bit about each other’s life experiences.
ACTIVITY: GAME
T tells Ss to come sit in circle (on the ground) around board game. T has each S select a game piece/marker. T tells Ss that they will take turns going around the circle (gesture). T has all Ss place their marker on START. On their turn, each S with flip a coin. If the coin lands on heads, S moves marker up 1 space; if the coin lands on tails, S moves marker up 2 spaces. COMPREHENSION CHECK: HOW MANY SPACES DO YOU MOVE IF YOU FLIP THE COIN AND IT LANDS ON TAILS?
S then completes the sentence they land on with a fact about themselves. S to their right then asks 1 follow up question to get more information. S answers question. S to their left then asks another follow up question. S answers that question as well. COMPREHENSION CHECK: IF IT IS _________’S TURN, WHO ASKS FOLLOW UP QUESTION NO. 1? Ss answer. WHO ASKS FOLLOW UP QUESTION NO. 2? Ss answer. T flips notepad to sample dialogue to give Ss practice (WRITTEN ON NOTEPAD PRIOR TO CLASS - A: When I was little, I used to dance. B: What type of dance? A: I did ballet, tap, jazz and hip-hop. C: Did you just dance for fun? A: I danced for fun, but I was on a competition dance team.). T plays A, S to T’s right plays B, S to T’s left plays C. T gives Ss instructions sheet for reference.
Scoring: T explains that for every correct sentence on S's turn, S receives 1 point. Max. 3 points per turn. T keeps track on scoresheet.
Game ends when 1st student lands on finish or we run out of time, whichever happens first. COMPREHENSION CHECK; WHEN DOES THE GAME END?
T asks Ss to pick a number between 1 and 20. S who chooses number closest to 13 goes first. If 2 Ss pick 12 and 14 or 11 and 15, etc., T has 2 Ss pick a number between 1 and 5. S who chooses number closest to 5 goes first. Winning S flips coin and game begins.
T monitors, helping with structure of game if needed (i.e. gesturing towards S meant to ask follow up question). If class is small (not our usual 5-6), T can join in on game to boost numbers. T also provides correction of verb tenses and pronunciation as needed. T keeps score.
WRAP-UP:
T pairs up Ss and has them tell each other 1 interesting fact they learned about each other during this game. T finishes by giving fun facts she learned about each S.
MATERIALS
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Penny
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Game pieces/markers
REFLECTION
Overall, the above lesson went very well. The students were all actively involved and seemed to enjoy playing the game. I would change the game instructions a bit in future classes. Having students flip a coing to move results in many students having to finish the same sentence start over and over. I'm not certain I would go for a traditional 6-sided die, that might make the game move too quickly, but I would iike to find an alternative method for deciding how many spaces will be moved. Perhaps students can flip two coins next time.