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SAMPLE LESSON 4

GOALS AND SLOs

Goal: Practice telling others about past life experiences.

 

Student Learning Objective:

Students will be better able to speak fluently about previous experiences using various verb tenses.

LESSON PLAN

LEAD-IN:

T tells story about personal life experience, being sure to model the language needed to do activity.

 

TRANSITION:

Now we’re going to play a game to get to know a bit about each other’s life experiences.

 

ACTIVITY: GAME

T tells Ss to come sit in circle (on the ground) around board game. T has each S select a game piece/marker. T tells Ss that they will take turns going around the circle (gesture). T has all Ss place their marker on START. On their turn, each S with flip a coin. If the coin lands on heads, S moves marker up 1 space; if the coin lands on tails, S moves marker up 2 spaces. COMPREHENSION CHECK: HOW MANY SPACES DO YOU MOVE IF YOU FLIP THE COIN AND IT LANDS ON TAILS?

 

S then completes the sentence they land on with a fact about themselves. S to their right then asks 1 follow up question to get more information. S answers question. S to their left then asks another follow up question. S answers that question as well. COMPREHENSION CHECK: IF IT IS _________’S TURN, WHO ASKS FOLLOW UP QUESTION NO. 1? Ss answer. WHO ASKS FOLLOW UP QUESTION NO. 2? Ss answer. T flips notepad to sample dialogue to give Ss practice (WRITTEN ON NOTEPAD PRIOR TO CLASS - A: When I was little, I used to dance. B: What type of dance? A: I did ballet, tap, jazz and hip-hop. C: Did you just dance for fun? A: I danced for fun, but I was on a competition dance team.). T plays A, S to T’s right plays B, S to T’s left plays C. T gives Ss instructions sheet for reference.

 

Scoring: T explains that for every correct sentence on S's turn, S receives 1 point. Max. 3 points per turn. T keeps track on scoresheet.

 

Game ends when 1st student lands on finish or we run out of time, whichever happens first. COMPREHENSION CHECK; WHEN DOES THE GAME END?

 

T asks Ss to pick a number between 1 and 20. S who chooses number closest to 13 goes first. If 2 Ss pick 12 and 14 or 11 and 15, etc., T has 2 Ss pick a number between 1 and 5. S who chooses number closest to 5 goes first.  Winning S flips coin and game begins.

 

T monitors, helping with structure of game if needed (i.e. gesturing towards S meant to ask follow up question). If class is small (not our usual 5-6), T can join in on game to boost numbers. T also provides correction of verb tenses and pronunciation as needed. T keeps score.

 

WRAP-UP:

T pairs up Ss and has them tell each other 1 interesting fact they learned about each other during this game. T finishes by giving fun facts she learned about each S.

 

MATERIALS

REFLECTION

Overall, the above lesson went very well. The students were all actively involved and seemed to enjoy playing the game. I would change the game instructions a bit in future classes. Having students flip a coing to move results in many students having to finish the same sentence start over and over. I'm not certain I would go for a traditional 6-sided die, that might make the game move too quickly, but I would iike to find an alternative method for deciding how many spaces will be moved. Perhaps students can flip two coins next time.

 

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